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Devlog
Submission to DAE Game Projects Jam 2018
[Group18]Living Hell
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Devlog
Polish Sprint (part 2)
June 17, 2018
by
IneKiebooms
The polish sprint is officially over. From now on, we are not required to work on the game anymore. However, we are allowed to continue to work on it, which we probably will. Programming A whole lot o...
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Polish Sprint (First Week)
May 15, 2018
by
Jens Bonnarens
So now we are in the polish sprint. What does this mean? No more new features, that's right. Since last week we have not been making any more new content. We are only allowed to make current content a...
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Production Sprint (final)
May 09, 2018
by
Thomas De Wispelaere
We have come to the end of our final production sprint, which means: feature freeze! At this point, we're not allowed to add anymore new content. In the next two weeks we'll be polishing our game unti...
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Production Sprint (part 5)
April 25, 2018
by
IneKiebooms
Next week is our final week of production, so we tried finishing a lot of stuff up 'till now. Tomorrow we will give a presentation during class about our game. We will also have to play it in front of...
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Production Sprint (part 4)
April 18, 2018
by
Thomas De Wispelaere
Right, it's been a while since the last update due to vacation and stuff (not really, we all worked our butts off on other assignments and deadlines). But! Although it wasn't our top priority, we did...
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Production Sprint (part 3)
March 27, 2018
by
Thomas De Wispelaere
Week three and final week of our first production sprint! We made a lot of progress and are all super pleased with where we are right now. So as always, allow us to give you a quick overview of what w...
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Production Sprint (part 2)
March 21, 2018
by
IneKiebooms
This week we continued working on the production sprint. Things are going pretty well so far. Artwise, we focused on filling the level with props, making animations and implementing a lava shader. We...
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Production Sprint (part 1)
March 13, 2018
by
IneKiebooms
After our prototyping sprint, we immediately started making tasks for both programmers and artist. There's a lot that needs to be done. The programmers will add more mechanics, picking up objects and...
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Final Prototype week
March 06, 2018
by
Thomas De Wispelaere
Time's moving fast, and we are reaching the end of our final prototype week! We got a lot of work done, so let us fill you in on the details. Development Last week we mainly focused on the core mechan...
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Prototyping (part 2)
February 26, 2018
by
IneKiebooms
#wip
This week we asked ourselves 5 questions: What is the Core fun mechanic? Hitting each other Breaking stuff Throwing each other around Eventually, just those three things wouldn't suffice to keep the p...
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Prototyping (part 1)
February 24, 2018
by
Thomas De Wispelaere
After lots of thinking we decided to go with the four player baby brawl game, Living Hell! In this game you each play as a baby, and your goal is to acquire the most amount of points. You get points b...
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First week: brainstorms
February 24, 2018
by
Thomas De Wispelaere
During the first project week we spent most of our time brainstorming and coming up with ideas. Through some voting we ended up with three game ideas we were all very enthousiast about: a dinosaur egg...
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